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Outline

Pacha Group Course Outline 3d Printing-Module 1-5 Intro to course and what blogger is Overview of what 3d printing is and how it works Learning tinkerCad Create our own designs and print them Smart Home-Module 6 During this module we spent time looking at different types of engineering, and then we built our own smart home. We should have spent more time building the house 63's Data Collection-Module 7-8 Go to 63's and research your desegnated research topic Present to class the outcome of your research Lego Modules 9-12 Learn about the Lego Mindstorm EV3 kit. Build your robot download program and program robot for the competition X-Mas Module 13-14 Learn how to work with  Arduino IDE Then build a Christmas tree and put the led lights in it
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Module 14

Multiple led paragraphs Thomas:  https://docs.google.com/document/d/1ktPGvvZgr-Arm0qkTtLJhmX4axKEfQXAR1dJv--cy1M/edit?usp=sharing Alejandro:  https://docs.google.com/document/d/1wq64d2C8Xf-_LtEbD2OpWVp1jJYhd1feIDigE-UwwVA/edit?usp=sharing Thomas + Alejandro Tree

Module 13

Demo summary: Thomas:  https://docs.google.com/document/d/1hANFjE_c5HBmdin2yNjr-IbBORlwuc_h_UspED8lIo8/edit?usp=sharing Alex:  https://docs.google.com/document/d/1h5Oadd0YwYQn5MLVesUEHDLiEaEdUS0mR0mzLMZWxdQ/edit?usp=sharing Choti: https://docs.google.com/document/d/1b8Jt495zuheMSYbRJHtQuBtY8L6XWRelBmW4BgWrfxA/edit?usp=sharing Thomas + Alejandro Tutorial First you must collect an led light, a resistor of 220, and an alligator. You put the short side of the led into the slot that says gnd, and the longer one connected to the alligator. The other side of the alligator connects to the resistor, and the opposite side of the resistor goes into the 10th slot. After you are done with this, you go to your code and change led-built in to 10 so it knows to go to the 10th slot. You then just select how fast you would like the light to blink, and you are good to go. Multiple blinking led v. 1: Multiple blinking led v. 2: Explanation: Christmas Tree: Alex

Module 12

Why will we win? We believe we are going to win because of simplicity. Everyone else will have complicated programs, but we feel the best way to win is just to attack. Also, we think we are the underdogs, and that will only motivate us to win. We came in second place, and we thought we had a very good performance. Our tactic of charging worked very well because while everyone else was trying to turn, we just pushed them off the table. Our robot was successful, and we feel as though if we had another chance, we would be the real champions. If we had to change something about the strategy, we would lower the plow in the front so it was lower, and would lift up the other robots. Other than that however, we believe we did very well in the competition.

SHUmo Bot

Google Docs: Thomas: https://docs.google.com/document/d/1O5i2p4ToH4ACCjOKAcTPxypXtsqmLJFyRskTUXXJI94/edit?usp=sharing Alex C.:  https://docs.google.com/document/d/1EzcjMrU2V1pMB5mctQwHj72fihgXBr7o_JPE8unPuxA/edit?ts=5a0345bc Matheus: https://docs.google.com/document/d/1JCNZ9nYYDVd8xkwKUcS_MU0dujf8at_lWvdtLVDlOXI/edit?usp=sharing Alejandro:  https://docs.google.com/document/d/1cmKLaawE8i0gn3BsoQf43PzNa5pONyp0gz8BcnXPk58/edit?usp=sharing Our strategy for our new design is to put a "snow plow" in front of the robot. This way, if it detects anything in front of it, it will charge and full speed, and anything in front of it will be flipped. Our Program: For our code, we have a switch that will detect if anything is in front of the robot, it will go forward as fast as it can. If it does not see anything, it will turn around and go looking in the other direction.

Tracker Programming

Touch Sensor:  We programmed the tracker by putting a sound, a wait, and another sound. This forced us to press the touch sensor before the second sound was made. Move Steering: We programmed it to move like this because we used the move steering block to get the robot to turn. Color Sensor: IR Sensor:  To program this to happen we used a move steering block so the robot would move forward. Then, we used a wait block, and made it detect the proximity to an object it front of it so it would stop.

Track3er Mission

Mission 1 video: Mission 2 Video: Mission 3 video: Mission 4 video: Mission 5 Video: Each of the attachments affects the robot in different ways. For example, the bigger attachments and mission will affect the steering, and how fast the robot will move. It may be less mobile. The display also changes the robot because all of them look different. The medium motor is affected with each of these attachments because they all move in different ways, and it has to account for all of these different movements.